In the beginning, I concentrated on getting NOTHING but Tetrises, which I did by filling up the grid completely except for one long vertical line on the side. What I did was began at Start Level 1 with a Fill Start of 0. If you feel comfortable with the game starting that quickly, by all means go for it, but personally I was struggling with this. Some variations on the speed curve have been observed: Tetris DS, for example, offsets the curve by 1 level and rounds the speed values to the nearest frame Tetris 99's 999 Line Marathon mode expands the speed curve scale further to be gradual in the first 50 levels before quickly speeding up to 20G in the last 49 levels.I've seen various theories about the best way to go about this, but let me explain what worked for me: Some folks have said to begin at a later Start Level (like 6 or 7) and with a higher Fill Start, because the later the level you start in, the more points you'll get right off the bat. Other games, such as Tetris Effect and Tetris Party, may also include a variant of Marathon mode where the gravity is constant 20G, with each speed level having a shorter lock delay value than the previous level. Tetris Online (Japan) would continue 20G with fixed lock delay in Endless Marathon, while Tetris at and Tetris Ultimate reduce the duration of lock delay between levels 20 and 30. There is no concrete rule on how to handle the speed curve after level 19. Though the values produced by this formula have a huge number of decimal places, the following approximate G values retain frame-accuracy and are therefore indistinguishable from the formula. In this speed curve, the time for a piece to move down by one row is given by the following formula: Most Guideline games have a speed curve based on the curve used in Tetris Worlds. In most cases, the level caps at 15 (or a total accumulated goal amount of 600 lines). Excess goal is not carried over between levels. In games after the introduction of the current scoring system, the amount of goal given by a line clear is equal to its base score value divided by 100 and rounded down. In the variable-goal system, each level requires a specific goal to clear, which is 5 multiplied by the level number.If Endless is toggled on or the line clear goal amount is set higher than 150 lines in games with Level 15 cap, the gravity stops increasing for the remainder until top out or reaching the goal. In most cases, the level caps at 15 (or a total goal of 150 lines if Endless is toggled off), but the maximum level can go as high as 30. An example is when the player starts at level 5, the player will have to clear 50 lines to advance to level 6. If the player starts at a later level, the number of lines required is the same as if starting at level 1. In the fixed-goal system, each level requires 10 lines to clear.The variable-goal system was common in the earlier years of the guideline, but since around 2010, it has largely been phased out in favor of the fixed-goal system. The Tetris Guideline defines two types of Marathon modes. If the player stacks pieces to the top or reaches the goal, the game ends. Here, players clear as many lines and get the highest score possible. It is the main mode in most Tetris games. Marathon is a game mode where the player plays the game either until completing a fixed level, or endlessly.
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